As promised some more updates, so here is a little modeling update. The general model is finished. Now only some details though nothing to fancy. It should be finished in time after all.
Rick
zondag 28 oktober 2012
woensdag 24 oktober 2012
30-day challange: substance
So time for a new project then ^^ It has been a while. Just this weekend I found out about some "new" technologie wich I would like to try out so I figured I'd build a little 30-day project around it (30 in a way that in 30 days the trial will end, so that is kind of my deadline).
The stuff I found is called substance by Allegorithmic (http://www.allegorithmic.com/) it's a method to produce dynamical shaders. It is supported by both Maya and Unity (also on runtime!). So I got really excited about it!
So for this 30-day project I'm going to build my own little pod-racer a lá Star Wars. The first few days were spend watching tutorials on using Substance. Now it's on to build the model and than later on make the substance shader en then use it in Unity. So the final product will be a dynamic shader in Unity ^^. I really hope I can pull this together.
For now I'll start by showing what I've don so far and that is the first sketch I made and a little bit of modeling:
The model isn't going to be to complicated because my main focus is on substance. But I still want to use it for my portfolio so it should at least look nice =)
That's all for now. I'm planning on updating this some more than I did the last couple of months.
Rick
The stuff I found is called substance by Allegorithmic (http://www.allegorithmic.com/) it's a method to produce dynamical shaders. It is supported by both Maya and Unity (also on runtime!). So I got really excited about it!
So for this 30-day project I'm going to build my own little pod-racer a lá Star Wars. The first few days were spend watching tutorials on using Substance. Now it's on to build the model and than later on make the substance shader en then use it in Unity. So the final product will be a dynamic shader in Unity ^^. I really hope I can pull this together.
For now I'll start by showing what I've don so far and that is the first sketch I made and a little bit of modeling:
The model isn't going to be to complicated because my main focus is on substance. But I still want to use it for my portfolio so it should at least look nice =)
That's all for now. I'm planning on updating this some more than I did the last couple of months.
Rick
Labels:
30-day challange,
maya,
sketch,
substance,
unity
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