As promised some more updates, so here is a little modeling update. The general model is finished. Now only some details though nothing to fancy. It should be finished in time after all.
Rick
zondag 28 oktober 2012
woensdag 24 oktober 2012
30-day challange: substance
So time for a new project then ^^ It has been a while. Just this weekend I found out about some "new" technologie wich I would like to try out so I figured I'd build a little 30-day project around it (30 in a way that in 30 days the trial will end, so that is kind of my deadline).
The stuff I found is called substance by Allegorithmic (http://www.allegorithmic.com/) it's a method to produce dynamical shaders. It is supported by both Maya and Unity (also on runtime!). So I got really excited about it!
So for this 30-day project I'm going to build my own little pod-racer a lá Star Wars. The first few days were spend watching tutorials on using Substance. Now it's on to build the model and than later on make the substance shader en then use it in Unity. So the final product will be a dynamic shader in Unity ^^. I really hope I can pull this together.
For now I'll start by showing what I've don so far and that is the first sketch I made and a little bit of modeling:
The model isn't going to be to complicated because my main focus is on substance. But I still want to use it for my portfolio so it should at least look nice =)
That's all for now. I'm planning on updating this some more than I did the last couple of months.
Rick
The stuff I found is called substance by Allegorithmic (http://www.allegorithmic.com/) it's a method to produce dynamical shaders. It is supported by both Maya and Unity (also on runtime!). So I got really excited about it!
So for this 30-day project I'm going to build my own little pod-racer a lá Star Wars. The first few days were spend watching tutorials on using Substance. Now it's on to build the model and than later on make the substance shader en then use it in Unity. So the final product will be a dynamic shader in Unity ^^. I really hope I can pull this together.
For now I'll start by showing what I've don so far and that is the first sketch I made and a little bit of modeling:
The model isn't going to be to complicated because my main focus is on substance. But I still want to use it for my portfolio so it should at least look nice =)
That's all for now. I'm planning on updating this some more than I did the last couple of months.
Rick
Labels:
30-day challange,
maya,
sketch,
substance,
unity
zaterdag 25 augustus 2012
ISA finished!
So my character is finaly finished!
The last chapter consisted of retopolising, uv-ing, baking textures and assembling the final model.
The retopo i did in a program called TopoGun. It basicaly lets you draw over the sculpt and in this way create a new mesh wich will be your final model.
After the new meshes are created all the stuff goes to UV-layout for uv-ing.
Then everything goes back to TopoGun for texture-baking. I must honestly say i'm really impressed by the quality of the maps TopoGun creates. Also the speed is impressive! A 2K normal and colormap with sampling on hign in half a minute!
So now i have al the pieces i need. I used Photoshop to combine al the textures in 1 colormap and 1 normalmap (also created a specular map out of the colormap).
And finaly everthing comes together in Maya. The meshes are combined to one character with the textures on in. So i present to you: my newest zbrush character ^^
Click for a somewhat bigger size.
And go to http://rick.joberi.nl/afbeeldingen/poster.jpg for full resolution. (The details come out way better on this size! 6mb though...)
And finaly some specs:
Polycount of 6693 tris for the main character, and 768 for the sword making 7461 tris total.
3 2k textures for the character and 2 1k textures for the sword.
Software used: Zbrush, Maya, TopoGun, UV-Layout, Photoshop
Took about 3 weeks full-time to make.
Hope you like it ^^
Rick
The last chapter consisted of retopolising, uv-ing, baking textures and assembling the final model.
The retopo i did in a program called TopoGun. It basicaly lets you draw over the sculpt and in this way create a new mesh wich will be your final model.
After the new meshes are created all the stuff goes to UV-layout for uv-ing.
Then everything goes back to TopoGun for texture-baking. I must honestly say i'm really impressed by the quality of the maps TopoGun creates. Also the speed is impressive! A 2K normal and colormap with sampling on hign in half a minute!
So now i have al the pieces i need. I used Photoshop to combine al the textures in 1 colormap and 1 normalmap (also created a specular map out of the colormap).
And finaly everthing comes together in Maya. The meshes are combined to one character with the textures on in. So i present to you: my newest zbrush character ^^
Click for a somewhat bigger size.
And go to http://rick.joberi.nl/afbeeldingen/poster.jpg for full resolution. (The details come out way better on this size! 6mb though...)
And finaly some specs:
Polycount of 6693 tris for the main character, and 768 for the sword making 7461 tris total.
3 2k textures for the character and 2 1k textures for the sword.
Software used: Zbrush, Maya, TopoGun, UV-Layout, Photoshop
Took about 3 weeks full-time to make.
Hope you like it ^^
Rick
donderdag 23 augustus 2012
ISA work in progress
So here is some work in progress on my ISA (only one and a half year late :p ) wich i plan to finish before i go on holiday next week. So far i've completed the sculpting and texturing. Below are some images showing the progress.
First off the design:
I did not make the design! I found it on the internet and it's made by somebody going by the name of ~ultimate-super-mario. I really like the design so that's why i choose it for my ISA assignment.
Lessons learned so far:
-loose pants are horrible to sculpt (though i'm quitte proud of the result)
-arms in this position are nog so handy for animation later on. Not gonna do that again. Next time will be t-pose
-texturing in zbrush is not to bad actually. I really love the Spotlight function wich let you use pictures you can overpaint on your model.
So next up will be retopo. I'm going to use Topogun. I've never used it before so fingers crossed. Also, the sculpt has 14.111 mil. points and those are going to be reduced to around 10.000 tris.
Hopefully tomorrow i'll be able to finish the final model including the textures ^^
Rick
First off the design:
I did not make the design! I found it on the internet and it's made by somebody going by the name of ~ultimate-super-mario. I really like the design so that's why i choose it for my ISA assignment.
Started with z-spheres...
...and turned it into a pink-power-ranger!
Starting to sculpt the first major forms
In maya i made some basic shapes for most of the attributes.
Also, a sword!
Most of the sculpting done.
And finaly the pants.
Start of the texturing.
And the final sculpt!
Lessons learned so far:
-loose pants are horrible to sculpt (though i'm quitte proud of the result)
-arms in this position are nog so handy for animation later on. Not gonna do that again. Next time will be t-pose
-texturing in zbrush is not to bad actually. I really love the Spotlight function wich let you use pictures you can overpaint on your model.
So next up will be retopo. I'm going to use Topogun. I've never used it before so fingers crossed. Also, the sculpt has 14.111 mil. points and those are going to be reduced to around 10.000 tris.
Hopefully tomorrow i'll be able to finish the final model including the textures ^^
Rick
donderdag 2 augustus 2012
Batman internship assignment
So finaly a new post! It's been some time already. I've had my internship in the mean time and here you can see the result:
"Batman" internship assignment Rick Lemmen for Souverein from ricklemmen on Vimeo.
Here are some images showing a bit of the animation and the procces:
This project took about 5 months and I did everything myself. I learned so much from this! Let me know what you think =)
Also, I'll try and update my blog more frequent from now on ^^
Rick
"Batman" internship assignment Rick Lemmen for Souverein from ricklemmen on Vimeo.
Here are some images showing a bit of the animation and the procces:
This project took about 5 months and I did everything myself. I learned so much from this! Let me know what you think =)
Also, I'll try and update my blog more frequent from now on ^^
Rick
Labels:
after effects,
animatie,
batman,
maya,
souverein
vrijdag 11 november 2011
Mocap Movie Final
It's finally finished ^^
In the video a person finds this strange necklace. When she inspects it, something strange happens. The world turns! Wach the video to see how she uses this strange artifact to get out of this strange world.
As inspiration for this video I used a game I made with some others last year. You can find more information about this game at rick.joberi.nl/show.php?cat=projects&nr=2
A playable download is not yet available.
Enjoy =)
Rick
In the video a person finds this strange necklace. When she inspects it, something strange happens. The world turns! Wach the video to see how she uses this strange artifact to get out of this strange world.
As inspiration for this video I used a game I made with some others last year. You can find more information about this game at rick.joberi.nl/show.php?cat=projects&nr=2
A playable download is not yet available.
Enjoy =)
Rick
maandag 31 oktober 2011
vrijdag 28 oktober 2011
Mocap Movie v0.1
So here is some work in progress on the mocap assignment. It's pretty much finished, though some parts still need some more work like other camera angle. Also the editing needs some more work (and music, it needs music...).
Anyway, here it is ^^ :
Rick
Anyway, here it is ^^ :
Rick
dinsdag 18 oktober 2011
Bluescreen assignment Sucker Punch
So finaly another update =)
The last weeks have been very busy with booth the Motion Capture assignment and the Bluescreen Assignment at the same time! Last week was the deadline for the bluescreen assignment so without further delay:
As you can see I used the movie Sucker Punch. Though the quality isn't 100% I did learn so much from it!
So next up will be the motion capture assignment in 2 weeks ^^ I hope to post some work in progress on that later, but times are really hectic at the moment so no promises.
Hope you liked it and comments are always welkom =)
Ridk
The last weeks have been very busy with booth the Motion Capture assignment and the Bluescreen Assignment at the same time! Last week was the deadline for the bluescreen assignment so without further delay:
As you can see I used the movie Sucker Punch. Though the quality isn't 100% I did learn so much from it!
So next up will be the motion capture assignment in 2 weeks ^^ I hope to post some work in progress on that later, but times are really hectic at the moment so no promises.
Hope you liked it and comments are always welkom =)
Ridk
dinsdag 20 september 2011
Minerva on DiGRA
so last week was quite hectic because we were asked to showcase Minerva on the 5th DiGRA conference at school. In the end it turned out quite nicely though ^^ here are some pictures:
We even had business cards ^^ Now on to the Dutch Game Awards...
Rick
We even had business cards ^^ Now on to the Dutch Game Awards...
Rick
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