So my character is finaly finished!
The last chapter consisted of retopolising, uv-ing, baking textures and assembling the final model.
The retopo i did in a program called TopoGun. It basicaly lets you draw over the sculpt and in this way create a new mesh wich will be your final model.
After the new meshes are created all the stuff goes to UV-layout for uv-ing.
Then everything goes back to TopoGun for texture-baking. I must honestly say i'm really impressed by the quality of the maps TopoGun creates. Also the speed is impressive! A 2K normal and colormap with sampling on hign in half a minute!
So now i have al the pieces i need. I used Photoshop to combine al the textures in 1 colormap and 1 normalmap (also created a specular map out of the colormap).
And finaly everthing comes together in Maya. The meshes are combined to one character with the textures on in. So i present to you: my newest zbrush character ^^
Click for a somewhat bigger size.
And go to http://rick.joberi.nl/afbeeldingen/poster.jpg for full resolution. (The details come out way better on this size! 6mb though...)
And finaly some specs:
Polycount of 6693 tris for the main character, and 768 for the sword making 7461 tris total.
3 2k textures for the character and 2 1k textures for the sword.
Software used: Zbrush, Maya, TopoGun, UV-Layout, Photoshop
Took about 3 weeks full-time to make.
Hope you like it ^^
Rick








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